Space engineers mods

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Does the order of the mods make a difference when enabling them in game Or am I just unfamiliar with the way Space Engineers loads the mods. Its very common among other games to have a adjustable load order for the mods. This is because Boba Fett was not being particularly careful during takeoff and smashed it. I was wondering if Space Engineers had a certain order the mods get loaded.

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You may notice that part of Slave 1 is missing, the bit that sticks out of the right side. In his ship Slave 1, Boba Fett stalks the Millennium Falcon as it clings to the side of a star destroyer. There's no giant space worm in it, though, because what the hell is a giant space worm living in an asteroid going to survive on? The occasional tiny modified freighter that flies willingly into its mouth? Come on. Han Solo hides the Millennium Falcon inside an asteroid-hole (which I actually did but then somehow forgot to take a picture of). Peering inside, he discovers it is completely hollow and thus, not a threat. The primary design goal for engineers in Cupertino was to squeeze as much hardware into as small a space as possible. So, he ejects himself and manually cuts a small exhaust port into the Death Star with his grinder.

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Reaching the Death Star, which is immense, he discovers that his X-Wing, while cool looking, doesn't actually have any weapons on it.